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21
MAKINA: GENERAL / RAYA BLANCA Miguel Carretero ❤️
« Último mensaje por CALDERON 3.0 en 03/06/26, 22:28:30 pm »
RAYA BLANCA Miguel Carretero ❤️
22
CINE Y TV / Cartelera de Sylvester Stallone Cobra, Nueva York (1986)
« Último mensaje por CALDERON 3.0 en 03/06/26, 22:27:25 pm »
Cartelera de Sylvester Stallone Cobra, Nueva York (1986)
23
 ;)
26
Hola a todos, aqui os dejo un tema Hardcore oscuro con una melodía melancólica, rayadas oldschool y bombos Early/Millennium 🔊
Espero que os guste ! 🔥

Tambien estoy trabajando en una version Makina ! Creo que quedaria bien con esta melodía.

✅ Bandcamp : https://mastercore.bandcamp.com/track/pain-inside-hardcore-mix

✅ Spotify : https://open.spotify.com/intl-fr/track/1MGelea9cTwQz5UeoaVGSs?si=c2d299dd947140fc

✅ Soundcloud : https://soundcloud.com/mastercore/pain-inside-hardcore-mix

✅ Todos los enlaces : https://fanlink.tv/mastercore-pain-inside-hardcore-mix


27
MAKINA: REMEMBER 90's / Re:RECOPILATORIOS 90's
« Último mensaje por BlackCatLover en 03/06/26, 13:02:00 pm »
Bolero Mix 10 (1993) (Blanco y Negro) (MXCD - 465) (FLAC)...
https://1024terabox.com/s/1Yz9kB3bljCP4jW0puKlGUw
28
MAKINA: GENERAL / U4GM Diablo 4 Guide: Season 13 Reckoning Updates
« Último mensaje por luissuraez798 en 03/06/26, 12:20:36 pm »
There's a particular kind of quiet week in Diablo IV where nothing looks huge on paper, yet everyone logging in can feel the difference. That's where Season of Reckoning sits in late May and early June 2026. Patch 3.0.3 wasn't a flashy content drop. It cleaned up quest tracking, dungeon blockers, boss-room oddities, and War Plans abuse. For players watching their stash, crafting costs, and D4 Gold spending, those small fixes matter because they change what's worth farming and what's just wasting an evening.



What players are watching

War Plans fixes and how they affect Nightmare Dungeon routing.
Progression blockers removed from quests and boss arenas.
Unique and Mythic item value after exploit-heavy farms were trimmed back.
Class builds that still feel strong without leaning on broken interactions.
The 3.1 PTR, especially Solo Self-Found and Mythic Unique changes.

The biggest shift isn't one single nerf or buff. It's the feeling that Blizzard is tightening the bolts after the Lord of Hatred expansion. The Amalgam of Rage exploit being fixed, for example, doesn't just stop one cheesy farm. It pushes players back into proper dungeon loops, boss rotations, and planned gearing. Some folks hate that. Fair enough. If you built your week around a fast farm, losing it stings. But it also means drops, mats, and leaderboard runs start to mean a bit more again.



Gear is less about shortcuts now
Item choices in this part of the season feel more deliberate. You can't just copy a busted interaction and expect it to carry every Pit level or boss fight. High Greater Affix rolls still shine, of course, but they need the right shell around them. A strong weapon without resource stability can feel awful. A defensive chest with the wrong aspect can slow your clears to a crawl. Players are spending more time comparing uptime, cooldowns, and Talisman effects instead of chasing one magic drop that solves the whole build.



Build notes from the current meta


Build area
Why it matters right now


Barbarian Whirlwind
Still popular for movement, smooth clears, and easy dungeon pacing.


Spiritborn Quill Volley
Flexible across farming, bossing, and awkward enemy packs.


Necromancer minions
Reliable when players stack defenses and avoid greedy damage setups.


Sorcerer lightning
Recent tuning has made it more interesting without turning it brainless.


You'll notice the better builds aren't always the loudest ones on social media. They're the ones that survive bad maps, messy elites, and boss phases where positioning gets ugly. Blood Lance and glyph-related problems getting patched also changed the mood. Players who used to lean on spike damage now have to think about backup plans. That might mean a second damage angle, better crowd control, or simply not pretending glass-cannon gear is fine in every activity.



PTR pressure and the next round of choices
The 3.1 PTR adds another layer to all this. Solo Self-Found will appeal to players who want a cleaner test of skill and patience, while Mythic Uniques 3.0 could shake up gearing once Season 14 lands. For now, the smart move is boring but effective: keep a flexible stash, don't overcommit to one fragile setup, and test changes before burning resources. Some players may still look to buy cheap D4 Gold when rebuilding gets expensive, but the stronger long-term habit is learning which parts of a build can bend when the patch notes hit.
29
MAKINA: GENERAL / How to Optimize Diablo 4 Season 13 Builds at U4GM
« Último mensaje por luissuraez798 en 03/06/26, 12:18:54 pm »
There's a particular kind of quiet week in Diablo IV where nothing looks huge on paper, yet everyone logging in can feel the difference. That's where Season of Reckoning sits in late May and early June 2026. Patch 3.0.3 wasn't a flashy content drop. It cleaned up quest tracking, dungeon blockers, boss-room oddities, and War Plans abuse. For players watching their stash, crafting costs, and D4 Gold spending, those small fixes matter because they change what's worth farming and what's just wasting an evening.



What players are watching

War Plans fixes and how they affect Nightmare Dungeon routing.
Progression blockers removed from quests and boss arenas.
Unique and Mythic item value after exploit-heavy farms were trimmed back.
Class builds that still feel strong without leaning on broken interactions.
The 3.1 PTR, especially Solo Self-Found and Mythic Unique changes.

The biggest shift isn't one single nerf or buff. It's the feeling that Blizzard is tightening the bolts after the Lord of Hatred expansion. The Amalgam of Rage exploit being fixed, for example, doesn't just stop one cheesy farm. It pushes players back into proper dungeon loops, boss rotations, and planned gearing. Some folks hate that. Fair enough. If you built your week around a fast farm, losing it stings. But it also means drops, mats, and leaderboard runs start to mean a bit more again.



Gear is less about shortcuts now
Item choices in this part of the season feel more deliberate. You can't just copy a busted interaction and expect it to carry every Pit level or boss fight. High Greater Affix rolls still shine, of course, but they need the right shell around them. A strong weapon without resource stability can feel awful. A defensive chest with the wrong aspect can slow your clears to a crawl. Players are spending more time comparing uptime, cooldowns, and Talisman effects instead of chasing one magic drop that solves the whole build.



Build notes from the current meta


Build area
Why it matters right now


Barbarian Whirlwind
Still popular for movement, smooth clears, and easy dungeon pacing.


Spiritborn Quill Volley
Flexible across farming, bossing, and awkward enemy packs.


Necromancer minions
Reliable when players stack defenses and avoid greedy damage setups.


Sorcerer lightning
Recent tuning has made it more interesting without turning it brainless.


You'll notice the better builds aren't always the loudest ones on social media. They're the ones that survive bad maps, messy elites, and boss phases where positioning gets ugly. Blood Lance and glyph-related problems getting patched also changed the mood. Players who used to lean on spike damage now have to think about backup plans. That might mean a second damage angle, better crowd control, or simply not pretending glass-cannon gear is fine in every activity.



PTR pressure and the next round of choices
The 3.1 PTR adds another layer to all this. Solo Self-Found will appeal to players who want a cleaner test of skill and patience, while Mythic Uniques 3.0 could shake up gearing once Season 14 lands. For now, the smart move is boring but effective: keep a flexible stash, don't overcommit to one fragile setup, and test changes before burning resources. Some players may still look to buy cheap D4 Gold when rebuilding gets expensive, but the stronger long-term habit is learning which parts of a build can bend when the patch notes hit.
30
MAKINA: DJ'S WORLD / Where to Find Monopoly GO Album Prep Deals at U4GM
« Último mensaje por luissuraez798 en 03/06/26, 12:18:09 pm »
Late May going into early June 2026 feels like one of those Monopoly GO weeks where you can't just roll and hope for the best. The Sleeping Beauty Treasures dig is still eating pickaxes, tournaments are pulling players toward railroads and special tiles, and the album clock is almost done. If you've played through a Monopoly Go Partners Event before, you'll know the mood: save a little, spend at the right time, then push hard when the rewards actually matter.



The dig event changes the rhythm
Sleeping Beauty Treasures, running from May 30 to June 3, puts the focus on pickaxes rather than blind rolling. That changes how a session feels. You're not only chasing cash or dice. You're trying to open the next square, clear a board, and reach the better milestone before the event disappears. Early rewards are useful, but the later ones are where players really care, especially when wild stickers or stronger packs are involved. It's easy to burn through dice too fast here, so a calmer approach usually works better. Roll low while drifting around the board, then raise the multiplier when you're close to tiles that feed the event.



Tournaments pull you in different directions
Sorcery Special and Fairytale Express don't reward the same habits, which is where the week gets tricky. One wants you landing on Chance, Tax, and Utility spaces. The other leans into Shutdowns and Bank Heists for glass slipper tokens. That means your best move can change from one hour to the next. A lot of players make the mistake of chasing every leaderboard like it's a must-win. It isn't. Sometimes the smarter play is grabbing the easy milestone dice, then stepping away before the cost climbs. Railroads are tempting, sure, but forcing them with high multipliers when you're nowhere nearby is how a good dice stack vanishes.



The album deadline makes stickers feel urgent
With the current album ending on June 3 and a Simpsons-themed album expected right after, every pack feels more important than usual. Missing one gold sticker can be maddening, especially when the rest of the set is already done. That's why Golden Blitz windows around June 2 and June 3 matter so much. If stickers like Blown Away or Brick House are tradable during that short slot, players should line up trades early instead of waiting until the last minute. Sticker Boom timing also matters. Opening a pile of packs five minutes before a boost starts is the sort of thing everyone regrets once they've done it once.



Dice and cash need a bit of discipline
The old 6-7-8 habit still has a place. If you're six, seven, or eight spaces from a useful tile, that's when a higher multiplier can make sense. The rest of the time, smaller rolls keep you alive. Quick Wins are also easy to underestimate. They don't look exciting day by day, but the weekly pack can be a real difference-maker near an album ending. Cash should be handled with the same care. Building everything at once may feel satisfying, but it also gives rivals more to hit. I'd rather upgrade in short bursts, collect the benefit, then leave less exposed when I'm done playing.



Preparing for the new album
The best players won't treat June 3 as a clean break with no planning. They'll squeeze what they can from the old album, trade during Blitz, finish reachable dig milestones, and still keep dice ready for the Simpsons launch. New albums usually reward fast starters, especially when fresh sets, themed events, and early pack value all arrive together. Some players may look at Monopoly Go Partners Event buy options while planning their next push, but timing still matters more than panic spending. A steady stash, a few smart rolls, and a clear idea of which rewards are worth chasing will make the transition feel much less messy.
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